
Printings
Animist's Awakening
Card Information
Type: Sorcery
Mana Cost: X
CMC: 1
Part of the Reserved List: No
Color Identity:
Set: Magic Origins (ORI)
Rarity: Rare
Collector Number: 169
Oracle Text
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Keywords
Format Legalities
Card Rulings
- June 22, 2015
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won't count because it's still on the stack as you make this check.
Source: wotc - June 22, 2015
If the spell mastery ability applies, you untap only the lands put onto the battlefield with Animist's Awakening.
Source: wotc - June 22, 2015
No player will know the order of the cards put on the bottom of your library. Practically speaking, the cards should be shuffled (although this is not the game action of "shuffling").
Source: wotc - June 22, 2015
If you have X or less cards in your library, you'll reveal all the cards from your library, put all land cards from among them onto the battlefield tapped, and then put the rest of the cards back in your library in a random order. (This is effectively the same as shuffling your library, although it's still not technically a shuffle.)
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.