Approach My Molten Realm

Card Information

Type: Scheme

CMC: 0

Part of the Reserved List: No

Set: ()

Rarity:

Collector Number:

Oracle Text

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Format Legalities

duel(Not Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Not Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Not Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Not Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Not Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. June 15, 2010

    The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).

    Source: wotc
  2. June 15, 2010

    This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source.

    Source: wotc
  3. June 15, 2010

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

    Source: wotc
  4. June 15, 2010

    If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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