April O'Neil, Live on the Scene

Printings

  • Teenage Mutant Ninja Turtles Eternal (TMC)#9
  • Teenage Mutant Ninja Turtles Eternal (TMC)#84

April O'Neil, Live on the Scene

Card Information

Type: Legendary Creature — Human Detective

Mana Cost: 1Blue mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Teenage Mutant Ninja Turtles Eternal (TMC)

Rarity: Mythic

Collector Number: 9

Oracle Text

Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select

Keywords

InvestigatePartner

Format Legalities

tlr(Legal)
duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

April O'Neil, Live on the Scene(Legendary Creature — Human Detective)
Clue(Token Artifact — Clue)

Card Rulings

  1. January 27, 2026

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

    Source: wotc
  2. January 27, 2026

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    Source: wotc
  3. January 27, 2026

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

    Source: wotc
  4. January 27, 2026

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Source: wotc
  5. January 27, 2026

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

    Source: wotc
  6. January 27, 2026

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Source: wotc
  7. January 27, 2026

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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