Arcane Savant

Arcane Savant

Card Information

Type: Creature — Human Wizard

Mana Cost: 3Blue manaBlue mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Conspiracy: Take the Crown (CN2)

Rarity: Rare

Collector Number: 27

Oracle Text

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. August 23, 2016

    If you have more than one Arcane Savant in your deck, you may reveal any number of them and exile that many instant or sorcery cards you drafted that aren't in your deck.

    Source: wotc
  2. August 23, 2016

    As Arcane Savant's last ability resolves, if there are multiple cards you exiled with cards named Arcane Savant, you choose one of them to copy.

    Source: wotc
  3. August 23, 2016

    You can't pay any alternative costs the card has. You can pay additional costs, and if the spell has any mandatory additional costs, you must pay those.

    Source: wotc
  4. August 23, 2016

    If the copied card has {X} in its mana cost, you must choose 0 as its value when casting the copy.

    Source: wotc
  5. August 23, 2016

    The copy is created in and cast from exile. You cast the copy during the resolution of Arcane Savant's last ability. You ignore any timing restrictions based on the card type of the card you copied. However, you must still follow any other timing restrictions, such as "Cast [this spell] only during combat."

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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