
Printings
Arixmethes, Slumbering Isle
Card Information
Type: Legendary Creature — Kraken
Mana Cost: 2
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Double Masters (2XM)
Rarity: Rare
Collector Number: 189
Oracle Text
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
Format Legalities
Card Rulings
- August 7, 2020
Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
Source: wotc - August 7, 2020
Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
Source: wotc - August 7, 2020
Arixmethes can't be played as a land.
Source: wotc - August 7, 2020
While Arixmethes is a land, it's still green and blue, it's still legendary, and its mana value is still 4.
Source: wotc - August 7, 2020
Once Arixmethes is a creature again, it can attack on the same turn as long as you've controlled it since your most recent turn began.
Source: wotc - August 7, 2020
Arixmethes's effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.
Source: wotc - August 7, 2020
Arixmethes's triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.