
Printings
Astral Drift
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Modern Horizons (MH1)
Rarity: Rare
Collector Number: 3
Oracle Text
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Keywords
Format Legalities
Card Rulings
- June 14, 2019
If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.
Source: wotc - June 14, 2019
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Source: wotc - June 14, 2019
Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.
Source: wotc - June 14, 2019
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.