Austere Command

Printings

  • Marvel Super Heroes Commander (MSC)#294
  • Commander Legends: Battle for Baldur's Gate (CLB)#687
  • Commander 2011 (CMD)#8
  • Fallout (PIP)#156
  • Modern Horizons 3 Commander (M3C)#167
  • Fallout (PIP)#447
  • Fallout (PIP)#684
  • Lorwyn (LRW)#3
  • Wilds of Eldraine Commander (WOC)#62
  • Final Fantasy Commander (FIC)#231
  • The List (PLST)#LRW-3
  • New Capenna Commander (NCC)#193
  • Murders at Karlov Manor Commander (MKC)#56
  • March of the Machine Commander (MOC)#172
  • Iconic Masters (IMA)#10
  • The List (PLST)#MKC-56
  • The Brothers' War Commander (BRC)#69
  • Commander Legends (CMR)#12
  • The Lost Caverns of Ixalan Commander (LCC)#126
  • Double Masters (2XM)#7
  • Amonkhet Invocations (MP2)#1
  • Magic Online Promos (PRM)#86076
  • Fallout (PIP)#975
  • Commander Legends (CMR)#618
  • Marvel Super Heroes Commander (MSC)#121

Austere Command

Card Information

Type: Sorcery

Mana Cost: 4White manaWhite mana

CMC: 6

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Marvel Super Heroes Commander (MSC)

Rarity: Rare

Collector Number: 294

Oracle Text

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Format Legalities

tlr(Not Legal)
duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)
competitivebrawl(Not Legal)

Card Rulings

  1. November 10, 2020

    If a card is exiled "until" another permanent leaves the battlefield, the exiled card returns to the battlefield immediately after that permanent leaves the battlefield during Austere Command's resolution, and it may be destroyed by a later mode.

    Source: wotc
  2. November 10, 2020

    Each of the chosen modes happens sequentially. If a permanent has an ability that triggers whenever it or another permanent is destroyed, it will see permanents destroyed at the same time as it or before it, but not permanents destroyed by later modes.

    Source: wotc
  3. November 10, 2020

    If the first and last modes are chosen, an artifact creature with mana value 4 or greater will have to be regenerated twice to survive. This is because the modes happen sequentially, and the regeneration "shield" is used up by the first one. The same is true with any other combination of modes that covers one permanent twice.

    Source: wotc

Price History

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