Avenging Hunter

Avenging Hunter

Card Information

Type: Creature — Dragon Ranger

Mana Cost: 4Green mana

CMC: 5

Part of the Reserved List: No

Color Identity: Mana symbol for G

Set: Commander Legends: Battle for Baldur's Gate (CLB)

Rarity: Common

Collector Number: 215

Oracle Text

Trample When this creature enters, you take the initiative.

Keywords

Trample

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Legal)

Related Cards

Undercity // The Initiative(Dungeon — Undercity // Card)
Avenging Hunter(Creature — Dragon Ranger)

Card Rulings

  1. June 10, 2022

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

    Source: wotc
  2. June 10, 2022

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

    Source: wotc
  3. June 10, 2022

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

    Source: wotc
  4. June 10, 2022

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

    Source: wotc
  5. June 10, 2022

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

    Source: wotc
  6. June 10, 2022

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

    Source: wotc
  7. June 10, 2022

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

    Source: wotc
  8. June 10, 2022

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

    Source: wotc
  9. June 10, 2022

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

    Source: wotc
  10. June 10, 2022

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

    Source: wotc

Price History

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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