Bard Class

Printings

  • Adventures in the Forgotten Realms (AFR)#217
  • Adventures in the Forgotten Realms Promos (PAFR)#217a
  • Adventures in the Forgotten Realms Promos (PAFR)#217s
  • Adventures in the Forgotten Realms Promos (PAFR)#217p

Bard Class

Card Information

Type: Enchantment — Class

Mana Cost: Red manaGreen mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for GMana symbol for R

Set: Adventures in the Forgotten Realms (AFR)

Rarity: Rare

Collector Number: 217

Oracle Text

(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. July 23, 2021

    If you exile a modal double-faced card this way, you may cast either face of that card.

    Source: wotc
  2. July 23, 2021

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Source: wotc
  3. July 23, 2021

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

    Source: wotc
  4. July 23, 2021

    Gaining a level won't remove abilities that a Class had at a previous level.

    Source: wotc
  5. July 23, 2021

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Source: wotc
  6. July 23, 2021

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

    Source: wotc
  7. July 23, 2021

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Source: wotc
  8. July 23, 2021

    Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs {2}{G} to cast would instead cost {2} to cast.

    Source: wotc
  9. July 23, 2021

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Source: wotc
  10. July 23, 2021

    If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.

    Source: wotc
  11. July 23, 2021

    If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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