
Beastbond Outcaster
Card Information
Type: Creature — Human Druid
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Outlaws of Thunder Junction (OTJ)
Rarity: Uncommon
Collector Number: 154
Oracle Text
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Keywords
Format Legalities
Related Cards
Card Rulings
- April 12, 2024
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
Source: wotc - April 12, 2024
When Beastbond Outcaster enters the battlefield, its triggered ability will check to see if you control a creature with power 4 or greater. If you don’t, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you no longer control a creature with power 4 or greater (usually because the applicable creature is no longer on the battlefield), the ability won’t do anything.
Source: wotc - April 12, 2024
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
Source: wotc - April 12, 2024
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Source: wotc - April 12, 2024
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Source: wotc - April 12, 2024
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.