
Printings
Blood Sun
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Rivals of Ixalan (RIX)
Rarity: Rare
Collector Number: 92
Oracle Text
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
Format Legalities
Card Rulings
- January 19, 2018
If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers.
Source: wotc - January 19, 2018
If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so.
Source: wotc - January 19, 2018
Land cards not on the battlefield aren’t affected.
Source: wotc - January 19, 2018
A mana ability is an ability that produces mana, not an ability that costs mana.
Source: wotc - January 19, 2018
If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability.
Source: wotc - January 19, 2018
If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.