Bow to My Command
Card Information
Type: Ongoing Scheme
CMC: 0
Part of the Reserved List: No
Set: ()
Rarity:
Collector Number:
Oracle Text
(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Format Legalities
Card Rulings
- June 13, 2017
Your opponents may tap creatures that came under their control this turn to pay the cost of this scheme’s last ability.
Source: wotc - June 13, 2017
To pay the cost of this scheme’s second ability, your opponents collectively need to tap creatures with total power 8 or greater. Those creatures may be controlled by different teammates.
Source: wotc - June 13, 2017
If multiple abilities trigger at the beginning of your opponents’ end step, first their abilities are put onto the stack in any order, and then you put your abilities onto the stack in any order. Your abilities resolve before theirs do.
Source: wotc - June 13, 2017
In a Supervillain Rumble game, this scheme’s last ability triggers at the beginning of each opponent’s end step. Only that player may tap untapped creatures they control.
Source: wotc - June 13, 2017
Once your opponents have chosen to tap creatures, you can’t take any action until they’re tapped and this scheme has been abandoned.
Source: wotc - June 13, 2017
If the chosen player leaves the game, this scheme isn’t abandoned, but its middle ability won’t have any effect anymore. You won’t choose a new player.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.