

Printings
Burly Breaker // Dire-Strain Demolisher
Card Information
Type (Front): Creature — Human Werewolf
Type (Back): Creature — Werewolf
Mana Cost (Front): 3
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Innistrad: Double Feature (DBL)
Rarity: Uncommon
Collector Number: 174
Oracle Text
Burly Breaker
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/5
Dire-Strain Demolisher
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
Keywords
Format Legalities
Related Cards
Card Rulings
- September 24, 2021
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Source: wotc - September 24, 2021
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Source: wotc - September 24, 2021
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
Source: wotc - September 24, 2021
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Source: wotc - September 24, 2021
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Source: wotc - September 24, 2021
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Source: wotc - September 24, 2021
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Source: wotc - September 24, 2021
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Source: wotc - September 24, 2021
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.