
Printings
Captivating Vampire
Card Information
Type: Creature — Vampire
Mana Cost: 1
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Innistrad Remastered (INR)
Rarity: Rare
Collector Number: 100
Oracle Text
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Format Legalities
Card Rulings
- August 15, 2010
The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
Source: wotc - August 15, 2010
Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.
Source: wotc - August 15, 2010
Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.