Captivating Vampire

Printings

  • Innistrad Remastered (INR)#100
  • Commander 2017 (C17)#104
  • The List (PLST)#M11-87
  • Innistrad Remastered (INR)#374
  • Innistrad Remastered (INR)#484
  • Magic 2011 (M11)#87

Captivating Vampire

Card Information

Type: Creature — Vampire

Mana Cost: 1Black manaBlack mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for B

Set: Innistrad Remastered (INR)

Rarity: Rare

Collector Number: 100

Oracle Text

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. August 15, 2010

    The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.

    Source: wotc
  2. August 15, 2010

    Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost.

    Source: wotc
  3. August 15, 2010

    Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.

    Source: wotc

Price History

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