

Captive Weird // Compleated Conjurer
Card Information
Type (Front): Creature — Weird
Type (Back): Creature — Phyrexian Weird
Mana Cost (Front):
CMC: 1
Part of the Reserved List: No
Color Identity:
Set: March of the Machine (MOM)
Rarity: Uncommon
Collector Number: 49
Oracle Text
Captive Weird
Defender {3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
1/3
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
3/3
Keywords
Format Legalities
Card Rulings
- April 14, 2023
If you don’t play the card, it will remain exiled.
Source: wotc - April 14, 2023
You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Source: wotc - April 14, 2023
Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
Source: wotc - April 14, 2023
Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.