
Chance for Glory
Card Information
Type: Instant
Mana Cost: 1
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Guilds of Ravnica (GRN)
Rarity: Mythic
Collector Number: 159
Oracle Text
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Format Legalities
Card Rulings
- October 5, 2018
Creatures you control gain indestructible indefinitely. If you find a way to not lose the game during your next turn, they’ll continue to be indestructible for as long as they remain on the battlefield.
Source: wotc - October 5, 2018
If you somehow skip the extra turn Chance for Glory gives you or skip that turn’s end step, the delayed triggered ability never triggers.
Source: wotc - October 5, 2018
Chance for Glory’s first effect affects only creatures you control at the time it resolves. Creatures you begin to control later in the game won’t gain indestructible.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.