Chaos Channeler

Printings

  • Adventures in the Forgotten Realms (AFR)#136
  • The List (PLST)#AFR-136

Chaos Channeler

Card Information

Type: Creature — Human Shaman

Mana Cost: 2Red manaRed mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for R

Set: Adventures in the Forgotten Realms (AFR)

Rarity: Uncommon

Collector Number: 136

Oracle Text

Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. July 23, 2021

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

    Source: wotc
  2. July 23, 2021

    Normal costs and timing permissions apply to cards played this way. Unless an effect says you can play additional lands during your turn, you cannot play a land exiled this way if you have already played one this turn.

    Source: wotc
  3. July 23, 2021

    Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

    Source: wotc
  4. July 23, 2021

    Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

    Source: wotc
  5. July 23, 2021

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

    Source: wotc
  6. July 23, 2021

    If you do not play the exiled cards on the turn that they are exiled, they remain exiled indefinitely.

    Source: wotc
  7. July 23, 2021

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

    Source: wotc
  8. July 23, 2021

    The cards are exiled face up.

    Source: wotc
  9. July 23, 2021

    While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

    Source: wotc
  10. July 23, 2021

    The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

    Source: wotc
  11. July 23, 2021

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

    Source: wotc
  12. July 23, 2021

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

    Source: wotc
  13. July 23, 2021

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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