Char-Rumbler

Printings

  • Time Spiral Remastered (TSR)#158
  • Future Sight (FUT)#96

Char-Rumbler

Card Information

Type: Creature — Elemental

Mana Cost: 2Red manaRed mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for R

Set: Time Spiral Remastered (TSR)

Rarity: Uncommon

Collector Number: 158

Oracle Text

Double strike {R}: This creature gets +1/+0 until end of turn.

Keywords

Double strike

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. March 19, 2021

    Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.

    Source: wotc
  2. May 1, 2007

    A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.

    Source: wotc
  3. May 1, 2007

    If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.

    Source: wotc
  4. May 1, 2007

    Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.

    Source: wotc

Price History

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