Clever Concealment

Printings

  • Marvel Super Heroes Commander (MSC)#125
  • The List (PLST)#ONC-5
  • Final Fantasy Commander (FIC)#236
  • Phyrexia: All Will Be One Commander (ONC)#5
  • Phyrexia: All Will Be One Commander (ONC)#43
  • Marvel Super Heroes Commander (MSC)#298

Clever Concealment

Card Information

Type: Instant

Mana Cost: 2White manaWhite mana

CMC: 4

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Marvel Super Heroes Commander (MSC)

Rarity: Rare

Collector Number: 125

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Keywords

Convoke

Format Legalities

tlr(Not Legal)
duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)
competitivebrawl(Not Legal)

Card Rulings

  1. February 4, 2023

    An attacking or blocking creature that phases out is removed from combat.

    Source: wotc
  2. February 4, 2023

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

    Source: wotc
  3. February 4, 2023

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Source: wotc
  4. February 4, 2023

    Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

    Source: wotc
  5. February 4, 2023

    As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

    Source: wotc
  6. February 4, 2023

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

    Source: wotc
  7. February 4, 2023

    Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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