Cling to Dust

Printings

  • Theros Beyond Death (THB)#87
  • The List (PLST)#THB-87

Cling to Dust

Card Information

Type: Instant

Mana Cost: Black mana

CMC: 1

Part of the Reserved List: No

Color Identity: Mana symbol for B

Set: Theros Beyond Death (THB)

Rarity: Uncommon

Collector Number: 87

Oracle Text

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Keywords

Escape

Format Legalities

duel(Legal)
brawl(Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. January 24, 2020

    If the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.

    Source: wotc
  2. January 24, 2020

    If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    Source: wotc
  3. January 24, 2020

    To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    Source: wotc
  4. January 24, 2020

    Cling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.

    Source: wotc
  5. January 24, 2020

    If the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.

    Source: wotc
  6. January 24, 2020

    If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.

    Source: wotc
  7. January 24, 2020

    Escape’s permission doesn’t change when you may cast the spell from your graveyard.

    Source: wotc
  8. January 24, 2020

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.

    Source: wotc
  9. January 24, 2020

    After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

    Source: wotc
  10. January 24, 2020

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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