Cruel Somnophage // Can't Wake Up

Printings

  • Wilds of Eldraine (WOE)#222
  • Wilds of Eldraine Promos (PWOE)#222p
  • Wilds of Eldraine (WOE)#286
  • Wilds of Eldraine Promos (PWOE)#222s

Cruel Somnophage // Can't Wake Up

Card Information

Type (Front): Creature — Nightmare

Type (Back): Sorcery — Adventure

Mana Cost (Front): 1Black mana

Mana Cost (Back): 1Blue mana

Mana Cost: 1Black mana1Blue mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for BMana symbol for U

Set: Wilds of Eldraine (WOE)

Rarity: Rare

Collector Number: 222

Oracle Text

Cruel Somnophage

Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.

*/*

Can't Wake Up

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Keywords

Mill

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Legal)
paupercommander(Not Legal)

Related Cards

On an Adventure(Card)
Cruel Somnophage // Can't Wake Up(Creature — Nightmare // Sorcery — Adventure)

Card Rulings

  1. September 1, 2023

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

    Source: wotc
  2. September 1, 2023

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

    Source: wotc
  3. September 1, 2023

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

    Source: wotc
  4. September 1, 2023

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

    Source: wotc
  5. September 1, 2023

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

    Source: wotc
  6. September 1, 2023

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

    Source: wotc
  7. September 1, 2023

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

    Source: wotc
  8. September 1, 2023

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

    Source: wotc
  9. September 1, 2023

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

    Source: wotc
  10. September 1, 2023

    The ability that defines Cruel Somnophage's power and toughness functions in all zones, not just the battlefield.

    Source: wotc
  11. September 1, 2023

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

    Source: wotc
  12. September 1, 2023

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

    Source: wotc
  13. September 1, 2023

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

    Source: wotc

Price History

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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