Curse of Inertia

Printings

  • Commander Anthology (CMA)#35
  • Commander 2013 (C13)#36

Curse of Inertia

Card Information

Type: Enchantment — Aura Curse

Mana Cost: 2Blue mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Commander Anthology (CMA)

Rarity: Uncommon

Collector Number: 35

Oracle Text

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Keywords

Enchant

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 17, 2013

    Each of the Curses can be attached to any player, including the player who cast the Curse.

    Source: wotc
  2. October 17, 2013

    Curse is an enchantment type, not a creature type (or any other kind of subtype).

    Source: wotc
  3. October 17, 2013

    The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

    Source: wotc
  4. October 17, 2013

    Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

    Source: wotc
  5. October 17, 2013

    A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.

    Source: wotc
  6. October 17, 2013

    Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

    Source: wotc
  7. October 17, 2013

    The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.

    Source: wotc

Price History

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