
Curse of the Cabal
Card Information
Type: Sorcery
Mana Cost: 9
CMC: 10
Part of the Reserved List: No
Color Identity:
Set: Time Spiral (TSP)
Rarity: Rare
Collector Number: 99
Oracle Text
Target player sacrifices half the permanents they control of their choice, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
Keywords
Format Legalities
Card Rulings
- February 2, 2024
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
Source: wotc - February 2, 2024
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
Source: wotc - February 2, 2024
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
Source: wotc - February 2, 2024
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
Source: wotc - February 2, 2024
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
Source: wotc - February 2, 2024
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
Source: wotc - February 2, 2024
Cards exiled with suspend are exiled face up.
Source: wotc - February 2, 2024
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
Source: wotc - February 2, 2024
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
Source: wotc - February 2, 2024
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
Source: wotc - February 2, 2024
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
Source: wotc - February 2, 2024
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Source: wotc - February 2, 2024
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.