Darksteel Garrison

Printings

  • Future Sight (FUT)#167
  • The List (PLST)#FUT-167

Darksteel Garrison

Card Information

Type: Artifact — Fortification

Mana Cost: 2

CMC: 2

Part of the Reserved List: No

Set: Future Sight (FUT)

Rarity: Rare

Collector Number: 167

Oracle Text

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Keywords

Fortify

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. May 1, 2007

    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

    Source: wotc
  2. May 1, 2007

    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.

    Source: wotc
  3. May 1, 2007

    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.

    Source: wotc
  4. May 1, 2007

    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

    Source: wotc

Price History

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