Darksteel Mutation

Printings

  • Commander Masters (CMM)#21
  • Commander Masters (CMM)#623
  • Secret Lair Drop (SLD)#1836
  • Commander Anthology (CMA)#9
  • The List (PLST)#CMA-9
  • Crimson Vow Commander (VOC)#84
  • Commander 2021 (C21)#87
  • Commander 2013 (C13)#9
  • Secrets of Strixhaven Commander (SOC)#142

Darksteel Mutation

Card Information

Type: Enchantment — Aura

Mana Cost: 1White mana

CMC: 2

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Commander Masters (CMM)

Rarity: Uncommon

Collector Number: 21

Oracle Text

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Keywords

Enchant

Format Legalities

tlr(Legal)
duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 17, 2013

    The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.

    Source: wotc
  2. October 17, 2013

    In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.

    Source: wotc
  3. October 17, 2013

    Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.

    Source: wotc
  4. October 17, 2013

    Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.

    Source: wotc
  5. October 17, 2013

    However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.

    Source: wotc
  6. October 17, 2013

    The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.

    Source: wotc
  7. October 17, 2013

    Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.

    Source: wotc
  8. October 17, 2013

    Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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