Deadeye Tracker

Printings

  • Ixalan (XLN)#99
  • Ixalan Promos (PXLN)#99s
  • Ixalan Promos (PXLN)#99p

Deadeye Tracker

Card Information

Type: Creature — Human Pirate

Mana Cost: Black mana

CMC: 1

Part of the Reserved List: No

Color Identity: Mana symbol for B

Set: Ixalan (XLN)

Rarity: Rare

Collector Number: 99

Oracle Text

{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Keywords

Explore

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. January 19, 2018

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature you control explores" trigger if appropriate.

    Source: wotc
  2. January 19, 2018

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

    Source: wotc
  3. January 19, 2018

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

    Source: wotc
  4. January 19, 2018

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

    Source: wotc
  5. January 19, 2018

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

    Source: wotc
  6. January 19, 2018

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

    Source: wotc
  7. January 19, 2018

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

    Source: wotc
  8. September 29, 2017

    If one target card is an illegal target by the time Deadeye Tracker's ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.

    Source: wotc
  9. September 29, 2017

    If each target card is an illegal target by the time Deadeye Tracker's ability resolves, the entire ability doesn't resolve. Deadeye Tracker won't explore.

    Source: wotc
  10. September 29, 2017

    You can't activate Deadeye Tracker's ability without targeting two cards in a single opponent's graveyard.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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