
Descent into Madness
Card Information
Type: Enchantment
Mana Cost: 3
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Avacyn Restored (AVR)
Rarity: Mythic
Collector Number: 97
Oracle Text
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Format Legalities
Card Rulings
- May 1, 2012
First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.
Source: wotc - May 1, 2012
If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
Source: wotc - May 1, 2012
If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.
Source: wotc - May 1, 2012
For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.