Detention Sphere

Printings

  • Return to Ravnica (RTR)#155
  • RNA Guild Kit (GK2)#10
  • Breaking News (OTP)#43

Detention Sphere

Card Information

Type: Enchantment

Mana Cost: 1White manaBlue mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for UMana symbol for W

Set: Return to Ravnica (RTR)

Rarity: Rare

Collector Number: 155

Oracle Text

When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 1, 2012

    The "enters" ability has only one target. The other permanents with that name aren't targeted. For example, a permanent with protection from white will be exiled if it has the same name as the target nonland permanent.

    Source: wotc
  2. October 1, 2012

    If Detention Sphere leaves the battlefield before its "enters" ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the "enters" ability will resolve and exile the targeted nonland permanent and other permanents with that name indefinitely.

    Source: wotc
  3. October 1, 2012

    Although the target of the "enters" ability must not be a land, lands with the same name as that permanent will be exiled.

    Source: wotc
  4. October 1, 2012

    If the target nonland permanent is an illegal target when the "enters" ability tries to resolve, it won't resolve and none of its effects will happen. No permanents will be exiled, including those with the same name as the target.

    Source: wotc

Price History

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To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

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Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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