
Emergent Haunting
Card Information
Type: Enchantment
Mana Cost: 1
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Outlaws of Thunder Junction (OTJ)
Rarity: Uncommon
Collector Number: 46
Oracle Text
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Keywords
Format Legalities
Card Rulings
- April 12, 2024
Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.
Source: wotc - April 12, 2024
At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.