
Printings
Escape Tunnel
Card Information
Type: Land
CMC: 0
Part of the Reserved List: No
Set: Teenage Mutant Ninja Turtles (TMT)
Rarity: Common
Collector Number: 184
Oracle Text
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Format Legalities
Card Rulings
- January 27, 2026
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
Source: wotc - January 27, 2026
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Source: wotc - February 2, 2024
If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
Source: wotc - February 2, 2024
Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.