Escape Tunnel

Printings

  • Teenage Mutant Ninja Turtles (TMT)#184
  • Murders at Karlov Manor (MKM)#261
  • Edge of Eternities Commander (EOC)#157

Escape Tunnel

Card Information

Type: Land

CMC: 0

Part of the Reserved List: No

Set: Teenage Mutant Ninja Turtles (TMT)

Rarity: Common

Collector Number: 184

Oracle Text

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Format Legalities

tlr(Legal)
duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Legal)
legacy(Legal)
modern(Legal)
pauper(Legal)
alchemy(Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Legal)
paupercommander(Legal)

Card Rulings

  1. January 27, 2026

    Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

    Source: wotc
  2. January 27, 2026

    If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

    Source: wotc
  3. February 2, 2024

    If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.

    Source: wotc
  4. February 2, 2024

    Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.

    Source: wotc

Price History

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