
Find the Path
Card Information
Type: Enchantment — Aura
Mana Cost: 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Adventures in the Forgotten Realms (AFR)
Rarity: Common
Collector Number: 183
Oracle Text
Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Keywords
EnchantVenture into the dungeon
Format Legalities
duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Legal)
Related Cards
A-Find the Path(Enchantment — Aura)
Dungeon of the Mad Mage(Dungeon)
Lost Mine of Phandelver(Dungeon)
Find the Path(Enchantment — Aura)
Tomb of Annihilation(Dungeon)
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.
Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink