

Printings
Geier Reach Bandit // Vildin-Pack Alpha
Card Information
Type (Front): Creature — Human Rogue Werewolf
Type (Back): Creature — Werewolf
Mana Cost (Front): 2
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: Innistrad Remastered (INR)
Rarity: Uncommon
Collector Number: 156
Oracle Text
Geier Reach Bandit
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2
Vildin-Pack Alpha
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3
Keywords
Format Legalities
Related Cards
Card Rulings
- January 24, 2025
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
Source: wotc - January 24, 2025
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
Source: wotc - April 8, 2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
Source: wotc - April 8, 2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Source: wotc
Price History

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