
Printings
Genesis Hydra
Card Information
Type: Creature — Plant Hydra
Mana Cost: X
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: Iconic Masters (IMA)
Rarity: Rare
Collector Number: 163
Oracle Text
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Format Legalities
Card Rulings
- November 17, 2017
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
Source: wotc - November 17, 2017
If you have fewer than X cards in your library, you reveal all of them.
Source: wotc - November 17, 2017
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
Source: wotc - November 17, 2017
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
Source: wotc - November 17, 2017
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
Source: wotc - November 17, 2017
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.