Glade of the Pump Spells
Card Information
Type: Land
CMC: 3
Part of the Reserved List: No
Color Identity:
Set: ()
Rarity:
Collector Number:
Oracle Text
(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.
Format Legalities
Card Rulings
- November 8, 2024
You still follow all of the normal timing rules for playing a land as a special action when you play Glade of the Pump Spells. You just have to pay {2}{G} in addition to all of the other requirements as you do so.
Source: wotc - November 8, 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Source: wotc - November 8, 2024
Glade of the Pump Spells is played as a land. It doesn’t use the stack, it’s not a spell, it can’t be responded to, and it counts as your land play for the turn. Unlike other lands, Glade of the Pump Spells has a mana cost of {2}{G} and a mana value of 3.
Source: wotc - November 8, 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Source: wotc - November 8, 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Source: wotc - November 8, 2024
Paying {2}{G} won’t let you play Glade of the Pump Spells if you don’t have any land drops remaining that turn.
Source: wotc - November 8, 2024
You don’t have to pay the mana cost if a spell or ability lets you put Glade of the Pump Spells onto the battlefield, such as with the activated ability of Elvish Reclaimer.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.