Guardian of Faith

Printings

  • Adventures in the Forgotten Realms (AFR)#18
  • Adventures in the Forgotten Realms Promos (PAFR)#18p
  • Adventures in the Forgotten Realms Promos (PAFR)#18s
  • Adventures in the Forgotten Realms Promos (PAFR)#18a
  • Adventures in the Forgotten Realms (AFR)#362
  • Magic Online Promos (PRM)#92636
  • Secrets of Strixhaven Commander (SOC)#148

Guardian of Faith

Card Information

Type: Creature — Spirit Knight

Mana Cost: 1White manaWhite mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Adventures in the Forgotten Realms (AFR)

Rarity: Rare

Collector Number: 18

Oracle Text

Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Keywords

VigilanceFlash

Format Legalities

tlr(Legal)
duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. July 23, 2021

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

    Source: wotc
  2. July 23, 2021

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

    Source: wotc
  3. July 23, 2021

    Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

    Source: wotc
  4. July 23, 2021

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

    Source: wotc
  5. July 23, 2021

    If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

    Source: wotc
  6. July 23, 2021

    An attacking or blocking creature that phases out is removed from combat.

    Source: wotc
  7. July 23, 2021

    As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

    Source: wotc
  8. July 23, 2021

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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