
Printings
Gust of Wind
Card Information
Type: Sorcery
Mana Cost: 3
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Foundations Jumpstart (J25)
Rarity: Common
Collector Number: 316
Oracle Text
This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Format Legalities
Card Rulings
- April 17, 2020
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Source: wotc - April 17, 2020
Once you announce that you're casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with flying.
Source: wotc - April 17, 2020
If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won't resolve. You won't draw a card.
Source: wotc - April 17, 2020
Gust of Wind is unaffected if you no longer control a creature with flying after you've cast it.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.