Happily Ever After

Printings

  • Throne of Eldraine (ELD)#16
  • Secret Lair Drop (SLD)#1828
  • Throne of Eldraine Promos (PELD)#16s
  • Throne of Eldraine Promos (PELD)#16p
  • Throne of Eldraine (ELD)#337

Happily Ever After

Card Information

Type: Enchantment

Mana Cost: 2White mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for W

Set: Throne of Eldraine (ELD)

Rarity: Rare

Collector Number: 16

Oracle Text

When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Format Legalities

duel(Legal)
brawl(Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Legal)
standard(Not Legal)
timeless(Legal)
commander(Legal)
gladiator(Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 4, 2019

    The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.

    Source: wotc
  2. October 4, 2019

    The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.

    Source: wotc
  3. October 4, 2019

    Players can't take any actions during your turn before your upkeep begins.

    Source: wotc
  4. October 4, 2019

    Lands are normally colorless permanents, even if they tap for mana of a certain color.

    Source: wotc
  5. October 4, 2019

    You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.

    Source: wotc
  6. October 4, 2019

    In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.

    Source: wotc
  7. October 4, 2019

    Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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