
Printings
High Ground
Card Information
Type: Enchantment
Mana Cost:
CMC: 1
Part of the Reserved List: No
Color Identity:
Set: Tenth Edition (10E)
Rarity: Uncommon
Collector Number: 20
Oracle Text
Each creature you control can block an additional creature each combat.
Format Legalities
Card Rulings
- July 15, 2007
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
Source: wotc - July 15, 2007
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.