Hired Heist

Card Information

Type: Conspiracy

CMC: 0

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: ()

Rarity:

Collector Number:

Oracle Text

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Keywords

Hidden agenda

Format Legalities

duel(Banned)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Banned)
modern(Not Legal)
pauper(Banned)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Banned)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Banned)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Banned)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. August 23, 2016

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

    Source: wotc
  2. August 23, 2016

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

    Source: wotc
  3. August 23, 2016

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

    Source: wotc
  4. August 23, 2016

    If you play multiple games after the draft, you can name a different card in each new game.

    Source: wotc
  5. August 23, 2016

    A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.

    Source: wotc
  6. August 23, 2016

    There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.

    Source: wotc
  7. August 23, 2016

    As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.

    Source: wotc
  8. August 23, 2016

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

    Source: wotc
  9. August 23, 2016

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

    Source: wotc
  10. August 23, 2016

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

    Source: wotc
  11. August 23, 2016

    You must name a Magic card. Notably, you can't name a token.

    Source: wotc
  12. August 23, 2016

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

    Source: wotc
  13. August 23, 2016

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

    Source: wotc
  14. August 23, 2016

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

    Source: wotc
  15. August 23, 2016

    You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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