Hour of Need

Hour of Need

Card Information

Type: Instant

Mana Cost: 2Blue mana

CMC: 3

Part of the Reserved List: No

Color Identity: Mana symbol for U

Set: Journey into Nyx (JOU)

Rarity: Uncommon

Collector Number: 40

Oracle Text

Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

Keywords

Strive

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Related Cards

Hour of Need(Instant)
Sphinx(Token Creature — Sphinx)

Card Rulings

  1. April 26, 2014

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

    Source: wotc
  2. April 26, 2014

    If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Source: wotc
  3. April 26, 2014

    You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

    Source: wotc
  4. April 26, 2014

    The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

    Source: wotc
  5. April 26, 2014

    If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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