
Ignition Team
Card Information
Type: Creature — Goblin Warrior
Mana Cost: 5
CMC: 7
Part of the Reserved List: No
Color Identity:
Set: Conspiracy (CNS)
Rarity: Rare
Collector Number: 34
Oracle Text
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Format Legalities
Card Rulings
- May 29, 2014
Ignition Team’s ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
Source: wotc - May 29, 2014
Copies of the affected land won’t be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain.
Source: wotc - May 29, 2014
Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature’s power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved.
Source: wotc - May 29, 2014
This doesn’t count as a creature entering the battlefield. The land was already on the battlefield; it only changed types.
Source: wotc - May 29, 2014
If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its {T} abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.