
Illusory Gains
Card Information
Type: Enchantment — Aura
Mana Cost: 3
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Dragons of Tarkir (DTK)
Rarity: Rare
Collector Number: 59
Oracle Text
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Keywords
Format Legalities
Card Rulings
- February 25, 2015
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
Source: wotc - February 25, 2015
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
Source: wotc - February 25, 2015
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
Source: wotc - February 25, 2015
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.