Immersturm Battlefield
Card Information
Type: Enchantment — Realm
Mana Cost: 1
CMC: 2
Part of the Reserved List: No
Color Identity:
Set: ()
Rarity:
Collector Number:
Oracle Text
Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Format Legalities
Card Rulings
- November 8, 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Source: wotc - November 8, 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Source: wotc - November 8, 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Source: wotc - November 8, 2024
You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
Source: wotc - November 8, 2024
Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.