
Imperial Mask
Card Information
Type: Enchantment
Mana Cost: 4
CMC: 5
Part of the Reserved List: No
Color Identity:
Set: Future Sight (FUT)
Rarity: Rare
Collector Number: 23
Oracle Text
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Format Legalities
Related Cards
Card Rulings
- May 1, 2007
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
Source: wotc - May 1, 2007
Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
Source: wotc - May 1, 2007
If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
Source: wotc - May 1, 2007
This card creates tokens that enter as enchantments, not creatures.
Source: wotc - May 1, 2007
If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.