
Printings
Isolation Zone
Card Information
Type: Enchantment
Mana Cost: 2
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Oath of the Gatewatch (OGW)
Rarity: Common
Collector Number: 22
Oracle Text
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
Format Legalities
Card Rulings
- January 22, 2016
Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Source: wotc - January 22, 2016
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
Source: wotc - January 22, 2016
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
Source: wotc - January 22, 2016
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Source: wotc - January 22, 2016
The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
Source: wotc
Price History

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