Izzet Steam Maze

Card Information

Type: Plane — Ravnica

CMC: 0

Part of the Reserved List: No

Set: ()

Rarity:

Collector Number:

Oracle Text

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.

Format Legalities

duel(Not Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Not Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Not Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Not Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Not Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. October 1, 2009

    A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

    Source: wotc
  2. October 1, 2009

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. Its controller can't choose a different one.

    Source: wotc
  3. October 1, 2009

    If the spell that's copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

    Source: wotc
  4. October 1, 2009

    The controller of the spell that caused Izzet Steam Maze's first ability to trigger also controls the copy. The copy resolves before the original spell.

    Source: wotc
  5. October 1, 2009

    The controller of the copy can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    Source: wotc
  6. October 1, 2009

    The effect of Izzet Steam Maze's first ability is mandatory. You must copy the spell whether you want to or not.

    Source: wotc
  7. October 1, 2009

    The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

    Source: wotc
  8. October 1, 2009

    Izzet Steam Maze's first ability will copy any instant or sorcery spell, not just one with targets.

    Source: wotc
  9. October 1, 2009

    The copy that Izzet Steam Maze's first ability creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell (like Izzet Steam Maze's first ability itself) won't trigger.

    Source: wotc
  10. October 1, 2009

    The copy will have the same targets as the spell it's copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.

    Source: wotc
  11. October 1, 2009

    A copy is created even if the spell that caused Izzet Steam Maze's first ability to trigger has been countered by the time that ability resolves.

    Source: wotc
  12. October 1, 2009

    If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

    Source: wotc
  13. October 1, 2009

    A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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