Kamahl, Heart of Krosa

Printings

  • Commander Legends (CMR)#237
  • Magic Online Promos (PRM)#86338
  • Commander Legends (CMR)#581

Kamahl, Heart of Krosa

Card Information

Type: Legendary Creature — Human Druid

Mana Cost: 6Green manaGreen mana

CMC: 8

Part of the Reserved List: No

Color Identity: Mana symbol for G

Set: Commander Legends (CMR)

Rarity: Mythic

Collector Number: 237

Oracle Text

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Keywords

Partner

Format Legalities

duel(Legal)
brawl(Not Legal)
penny(Not Legal)
predh(Not Legal)
future(Not Legal)
legacy(Legal)
modern(Not Legal)
pauper(Not Legal)
alchemy(Not Legal)
pioneer(Not Legal)
vintage(Legal)
historic(Not Legal)
standard(Not Legal)
timeless(Not Legal)
commander(Legal)
gladiator(Not Legal)
oldschool(Not Legal)
premodern(Not Legal)
oathbreaker(Legal)
standardbrawl(Not Legal)
paupercommander(Not Legal)

Card Rulings

  1. November 10, 2020

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    Source: wotc
  2. November 10, 2020

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    Source: wotc
  3. November 10, 2020

    A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.

    Source: wotc
  4. November 10, 2020

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    Source: wotc
  5. November 10, 2020

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Source: wotc
  6. November 10, 2020

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Source: wotc
  7. November 10, 2020

    Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.

    Source: wotc
  8. November 10, 2020

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    Source: wotc
  9. November 10, 2020

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Source: wotc

Price History

Wizard conjuring a magic the gathering cards

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.

Gandareth the Odd
Keeper of Cardboard Secrets and Loremancer of the Lost Ink

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