
Printings
Kamahl's Will
Card Information
Type: Instant
Mana Cost: 3
CMC: 4
Part of the Reserved List: No
Color Identity:
Set: Commander Legends (CMR)
Rarity: Rare
Collector Number: 238
Oracle Text
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Format Legalities
Card Rulings
- November 10, 2020
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
Source: wotc - November 10, 2020
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
Source: wotc - November 10, 2020
Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
Source: wotc - November 10, 2020
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
Source: wotc - November 10, 2020
If some but not all of the targets become illegal, Kamahl's Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
Source: wotc - November 10, 2020
Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
Source: wotc - November 10, 2020
The commander you control doesn't have to be your commander.
Source: wotc - November 10, 2020
There's no extra bonus if you control more than one commander.
Source: wotc
Price History

To study a single card is to glimpse the heart of a spell - a frozen moment of ambition, artistry, and arcane intent. Within each glyph lies a spark: a story untold, a duel turned, a destiny altered. Treat it not as mere parchment, dear seeker, but as a shard of the Multiverse itself.